Hyperdermic is a first person experience that aims to challenge how users consume violence. It is a narrative led product that symbolises the long term desensitisation caused by media producers to influence users to consume violence. The name is inspired by the "hypodermic needle" theory, however, the main argument of the project is that there is a cycle of violent consumption that dominates the video game industry. It aims to make people aware of this cycle of consumption and develop their media literacy so that they can better understand how and why they consume violence. This was a deliverable as part of a humanities project for the IMIP module.